Re: Official MLP Mod Thread

#1471
Don't know why, but I can't get the models to import correctly, even after it looks fine in FragMOTION.
Download a .zip file here with the .Blend file for Blender and a .jpg of all the textures stacked into one.
The .Blend includes the rig and a cheesy running animation.


Whenever the body's head is in the ground, the details are OK. When the body is correctly positioned, the details are under the floor. Dunno why, if anyone can get it to work, I'd be greatful.

All I need to do now is make a death pose.
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Re: Official MLP Mod Thread

#1472
mrpeanut188 wrote:Whenever the body's head is in the ground, the details are OK. When the body is correctly positioned, the details are under the floor. Dunno why, if anyone can get it to work, I'd be grateful.
You'd probably get better luck asking Mirocaine, try PMing him.

Re: Official MLP Mod Thread

#1473
CommanderPro100 wrote:
mrpeanut188 wrote:Whenever the body's head is in the ground, the details are OK. When the body is correctly positioned, the details are under the floor. Dunno why, if anyone can get it to work, I'd be grateful.
You'd probably get better luck asking Mirocaine, try PMing him.
Yeah, I fixed it now, but the animation doesn't play. Problem is the class-D has a LOT of animation, he even has a pistol reloading animation, he pulls out a mag and pulls the slide. :P
I could make MP for my New Fear mod, but that would be too complicated. So, the (new) problem is I can't find what frames the game animates in the walking sequence. Instead of having OVER 9000 Frames, I need to change this to my model, but I cannot find out where in the source code.

I'll recruit MonocleBios in a sec, gonna PM.
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Re: Official MLP Mod Thread

#1474
mrpeanut188 wrote:he even has a pistol reloading animation, he pulls out a mag and pulls the slide. :P
...
mrpeanut188 wrote:So, the (new) problem is I can't find what frames the game animates in the walking sequence. Instead of having OVER 9000 Frames, I need to change this to my model, but I cannot find out where in the source code.
Can't really help you there, but I should point out that if you need to edit the source code you should talk to Glitch since he has the source for the mod.

Re: Official MLP Mod Thread

#1475
CommanderPro100 wrote:
mrpeanut188 wrote:he even has a pistol reloading animation, he pulls out a mag and pulls the slide. :P
...
mrpeanut188 wrote:So, the (new) problem is I can't find what frames the game animates in the walking sequence. Instead of having OVER 9000 Frames, I need to change this to my model, but I cannot find out where in the source code.
Can't really help you there, but I should point out that if you need to edit the source code you should talk to Glitch since he has the source for the mod.
Holy shit, regalis might be making that mtf/guard vs. Class-D with gun cutscene fight I suggested.
And good luck with the animations!
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Official MLP Mod Thread

#1476
Destructoid wrote:
CommanderPro100 wrote:
mrpeanut188 wrote:he even has a pistol reloading animation, he pulls out a mag and pulls the slide. :P
...
mrpeanut188 wrote:So, the (new) problem is I can't find what frames the game animates in the walking sequence. Instead of having OVER 9000 Frames, I need to change this to my model, but I cannot find out where in the source code.
Can't really help you there, but I should point out that if you need to edit the source code you should talk to Glitch since he has the source for the mod.
Holy shit, regalis might be making that mtf/guard vs. Class-D with gun cutscene fight I suggested.
And good luck with the animations!
Ummm... Destrucoid I've noticed it since .3.2... When did you suggest?
It has walking, like 10 falling downs, jumps and everything lemme record.

[Edit]
Here. I should start a thread in discussion about this...
Last edited by mrpeanut188 on Sat Jan 19, 2013 2:39 am, edited 1 time in total.
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Re: Official MLP Mod Thread

#1478
Destructoid wrote:Around that time. Oooh, I'm giddy with excitement.
Yep. I'm modifiying the source code so that the pony animates correctly, then I need to create death frames.
And I created a texture for raindrops too.
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Re: Official MLP Mod Thread

#1479
mrpeanut188 wrote:
Destructoid wrote:Around that time. Oooh, I'm giddy with excitement.
Yep. I'm modifiying the source code so that the pony animates correctly, then I need to create death frames.
And I created a texture for raindrops too.
You might want to send Glitch the modified code because this mod already has customize code.

Re: Official MLP Mod Thread

#1480
mrpeanut188 wrote:
Destructoid wrote:Around that time. Oooh, I'm giddy with excitement.
Yep. I'm modifiying the source code so that the pony animates correctly, then I need to create death frames.
And I created a texture for raindrops too.
Are you modifying the code we compiled?
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!