Yes there is...Fabevil wrote:Also in vellamo there are no magazines for gauss pistols
Re: Barotrauma Extended v6.7
#291
Check out my BTE Stealth Warship - The Viper: https://undertowgames.com/forum/viewtop ... 94#p124294
Yes there is...Fabevil wrote:Also in vellamo there are no magazines for gauss pistols
While I thoroughly dislike most people who play prisoners, keeping them in a restraint set is essentially killing them and at that point you might as well remove prisoners as a role if that was implemented, restraints seem rather excess, they are already locked in a cell. Also, prisoners having near fully randomised skills is the only thing going for them, so restricting that makes them utterly pointless other than RP.rico6822 wrote:Make prisoners less OP:
*They spawn with restraint set on them.
*They spawn with all skills set from 10 to 20 due to being drugged with amnesia stuff.
I don't believe there is a way to add a mop that cleans up dirt and blood through XMLs, so to me it seems a job which is just about chatting would just be essentially an alternate to a seamen, which isn't useful in anyway.Fabevil wrote:Other jobs could be Janitors
Prisoners are considered to be a punishment for players with low karma level. So why not? They have to suffer, unless somebody will have mercy upon them and if not restraints, they would run out of cells all at once causing trouble. Giving them highly randomized skills would be a blessing.randymagic241 wrote: While I thoroughly dislike most people who play prisoners, keeping them in a restraint set is essentially killing them and at that point you might as well remove prisoners as a role if that was implemented, restraints seem rather excess, they are already locked in a cell. Also, prisoners having near fully randomised skills is the only thing going for them, so restricting that makes them utterly pointless other than RP.