Monthly Archives: May 2016

Lighting improvements

Some small improvements to lighting in Barotrauma: added a bit of blur on the lightmap and changed the rendering order so that the walls aren’t full-bright anymore. I was really surprised to see how much better it looks with just those small changes:

barol1 barol2 barol3

The second picture also shows a small portion of another new addition: there are now procedurally generated alien ruins in the levels, with traps, new monsters and new alien items inside them. Artifact quests will definitely be more interesting now!

FacebookTwitterTumblrGoogle+Share