Barotrauma Erect v2.1

#1
Barotrauma Erect
a meme mod

We now have discord: https://discord.gg/UzqfzPT

Changelog:
v1.0
Spoiler
v0.1
-Replaced assistant with clown role
-Added Big Fucking Horn
-Replaced most of the music(open to suggestions to add more music)
-Changed sprite of moloch
-Renamed and resprited ruin guardians to skeletons
-Some menu graphical changes
-Added round end sounds from ss13

v0.2
-Added disintegrator 5000
-Resprited and Renamed all artifacts including: the spicy meatball and the SUCC
-Removed nasanov artifact as i did not come up with a meme artifact that would have the same effect(open to suggestions)
-Added boombox, cuttently just one song, i'll add more in future
-Titles in main menu are now randomized from a selection of few
-Chaged descriptions of some missions
-Updated .exe up to 0.8.1.9

v0.3
-more lobby titles
-Added thomas the tank engine
-Clown mask can be used as oxygen mask
-Updated .exe up to 0.8.1.10

v0.4
-Added death sound from fortnite
-Added "what the fuck"
-Removed Husks(you can still get them by infecting people with eggs or spawning with commands)
-Added more msuic
-updated mod up to 0.8.1.12

v0.5
-Removed crawler
-Added boris

v0.6
-Replaced Welding Tool and Welding fuel With Flex-Seal Sprayer and Flex seal
-Replced Plasma Cutter with a Rocket Launcher, becuase why the fuck not
-Added boris
-Replaced monster music with darude - sandstorm

v0.7
-Renamed and adjusted job descriptions for:
-Captain(now known as Swagtain)
-Mechanic(now known as Chad)
-Engineer(now known as Nerdgineer)

-Changed uniforms for Swagtain and Chad
-Replaced fortnite death sound with OOF from roblox
-Boombox is now considered as artifact and can appear in artifact missions

v0.8
-Added new machine, Clown-o-matic it works like a fabricator and produces clown items, it can curently produce:
-BFH
-Boombox(it's not artifact again)
-Holy clown mask(new item)
-clown clothes


-Added bananium, a resource used for constructing things in clown-o-matic
-Removed Flex-seal sprayers, the bottle can spray by itself now
-Nerfed skeletons
-clown mask now acts as a headset, it does not need batteries.
-The mod has a sub now!!!(sponsored by subway)

v0.9
-Resprited and renamed security to mall cop
-Added Mg-42 machinegun
-Minor adjustments to the custom sub
-Resprited and Renamed tiger thresher to Wiener
-more lobby titles
-monster is now also randomized like lobby titles

V1.0
-flex-seal is uncraftable
-flex seal can be refilled by phil swift
-nasanov artifact is back
-nasanov artifact renamed and resprited as free v-bucks
-batteries are replaced with energy drinks

V2.0
Spoiler
V1.1
-Fixed skeleton's browser history sprite
-Fixed Tiger Threshers spawning instead of Wieners
-Fixed MG-42 magazine deconstruction
-Slightly reduced power of BFH
-Made wtf more effective at breaking sub walls
-Made laser beams craftable
-Removed boombox artifact mission
-Made MG-42 craftable
-Made Disintegrator 5000 craftable
-Made MG-42 mags craftable
-Made oof sound louder
-Tweaked access on Custom Sub
-Replaced Carrier with moth
-New Mission: Smugling mexicans across the border
-Removed all non-meme missions
-New sonar sounds
-Made clowns even more OP
-Removed carrier

V1.1.1
-Fixed moth mission

V1.2
-Actually fixed Tiger Thresher spawns
-Added Crawler and Mantis Back
-Removed Boris and what the fuck
-Added Bandits from stalker
-Slightly nerfed BFH
-Fixed Boombox deconstcurtion
-Fixed V-Bucks Sprite
-Added vents to the top floor of Custom Sub
-Fixed Disintegrator crafting
-Replaced Diving Suits with Super Slav Suits
-Added new song to boombox
-Added Custom Main Menu Backrounds

V1.3
-Slghtly tweaked slav suit music
-Bandits now actually point the gun
-Bandits guns now have proper guns sounds
-Mexicans are craftable on Clown-O-Matic

V1.4
-Fixed hentai lord mission not spawning hentai lord
-Nerfed skeletons
-Added sonar to gunnery in custom sub
-Added head to skeletons

V1.5
-Added new main menu monster
-Menu monsters are now a bit bigger
-Added music to CPR
-minor "under the hood" changes and optimizations
-Laser Beam is now Quciker and Cheaper to make
-Fixed crashing caused by attacking monsters with railguns

V1.6
-Buffed MG-42
-Buffed Bandits
-Fixed bug that caused bandits to shoot with really fast speed
-Replaced Deconstructor with Angry Phil Swift
-Added YEET GUN for clown

V1.7
-Fully Resprited Ruins
-Resprited and reworked ancient weapon
-Removed skeletons
-Added deep fried monsters to replace skeletons
-Replaced ruin music
-Adjusted Bandit Range(hopefully it would fix them shooting through walls)
-Reactor in custom sub now starts turned off
-Other minor chagnes

V1.8
-Holy clown mask now makes red light and heals
-Slight nerf to mg
-bandit's gun range significantly reduced due to a bug that causes it to shoot thorough walls
-Skeleton's browser histrory replaced with your browser history
-YEET GUN is not cannot be put into inventory now
-Sped up some crafting times

V1.9
-Guardian sounds are a bit quieter
-Adjusted Bandit ai
-Bandits structure damage buffed
-Reactor replaced with hamburger
-More slav suits next to airlock
-More music for boombox
-Added Handheld railgun that shoots railgun shell-dons
-Added Robustris 2000: a new crafting machine for security to craft their weapons
-Added new material, robustium, used for making stuff in robustrsis 2000

V2.0
-Adjusted material cost for most items in robustris 2000
-Ported mod to 0.8.2.2
-Some UI adjustments
-Cursor replaced with horn
-Added more materials to security locker
-Bandits have high Range again
-Sonar is a bit quieter

V2.0.1
-Removed a song from boombox
-Boombox should no longer freeze the game when crafted
-Slight mg nerf

V3,0
Spoiler
V2.1
-tweaks to mg acuracy, ammo capacity and damage. should be less op now
-removed all skill restricitons on robiustris
-updated mod up to 0.8.2.3

V2.1.1
-fixed oofs
-removed double glass at the bridge


Download:
Link: https://mega.nz/#!VJ5XhIhK!KEUf2JynEuzh ... 9GMQGsv5CI
delete BTEr folder in mods if you are updating
extract all files into the main game folder and replace/merge everything

launch the game with launcher.

the mod has custom exe to change some hardcoded stuff, launching it with exe might result game launch with mods exe and default content pack(or vice versa) wich will cause bugs, launhcer makes sure the game launches with correct exe+content pack


i am open to suggestions
Last edited by etet2 on Wed Dec 19, 2018 8:05 pm, edited 51 times in total.
check out my mod Barotrauma Erect