Keter Level Epidemic (NAME PENDING): Looking for a team

#1
So yeah, the clues and maybe rumors are true, I will soon be starting development on a Left 4 Dead 2 custom campaign taking place withinin the setting of SCP Containment Breach. As anybody can guess, I am making this thread for the purpose of recruiting a team, because I don't know jack shit about making shit in the source engine. Before I get to the people I need, here are some details of campaign which I envision:
  • L4D2 Survivors, using custom skins to replace their default clothing with Class-D jumpsuits.
  • Custom music
  • Gameplay will mainly consist of looking for items necessary to progress. (I.E. keycards, severed hands, etc.)
  • Possible appearances of the L4D1 survivors as MTF.
So here are the people I need:
  • -Mapper, experienced and knowledgeable with the Hammer editor, must use the one that comes with the L4D2 Authoring Tools
    -Modeler, porting SCP models into the source engine.
    -Play testers, test the map for bugs and possible places that need improvement
    -Scripter, knows how to code custom events and shit.
    -Voice actors, I intend for the survivors to find an MTF radio before the start of the finale.
    -Other positions may be added in the future.
I wrote this in a bit of a rush so I apologize for any unclear information.
Last edited by CLgaming on Fri Sep 11, 2015 10:57 pm, edited 1 time in total.
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Re: Keter Level Epidemic (NAME PENDING): Looking for a team

#4
CLgaming wrote:So yeah, the clues and maybe rumors are true, I will soon be starting development on a Left 4 Dead 2 custom campaign taking place withinin the setting of SCP Containment Breach. As anybody can guess, I am making this thread for the purpose of recruiting a team, because I don't know jack shit about making shit in the source engine. Before I get to the people I need, here are some details of campaign which I envision:
  1. L4D2 Survivors, using custom skins to look like Class-D personnel.
  2. Custom music
  3. Gameplay will mainly consist of looking for items necessary to progress. (I.E. keycards, severed hands, etc.)
  4. Possible appearances of the L4D1 survivors as MTF.
So here are the people I need:

-Mapper, experienced and knowledgeable with the Hammer editor, must use the one that comes with the L4D2 Authoring Tools
-Modeler, porting SCP models into the source engine.
-Play testers, test the map for bugs and possible places that need improvement
-Scripter, knows how to code custom events and shit.
-Voice actors, I intend for the survivors to find an MTF radio before the start of the finale.
-Other positions may be added in the future.

I wrote this in a bit of a rush so I apologize for any unclear information.
I can do music.
Undertale Genocide Path:

(-_-) THE SMELL OF DEATH AND DESTRUCTION FILLS YOU WITH DETERMINATION

Re: Keter Level Epidemic (NAME PENDING): Looking for a team

#8
juanjpro wrote:Someone already rigged the Class-D model for Garry's Mod, maybe you can download that, extract it and use it for L4D2 since the skeletons are probably the same.
Thanks for the suggestion, but I wish keep the default survivor models.
Spoiler
As in I want the same cynical gambler, redneck mechanic, news reporter, and wisecracking coach, just in orange jumpsuits. Something like this: http://steamcommunity.com/sharedfiles/f ... =135255197
Apologies if I sound rude here.
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Re: Keter Level Epidemic (NAME PENDING): Looking for a team

#10
Absence wrote:I really hate to crush your dreams here but you simply can't do this project with little knowledge of Source and Hammer.

You're going to have to do a few starter projects and know Source like the back of your hand before you even attempt taking on this project. Otherwise, I can promise you, it WILL die.
Awww lord.

Well, I'll see what I can learn. I already installed a few things that'll help me.
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