![Very Happy :D](./images/smilies/biggrin.gif)
A little bit darker (as previously mentioned) and it'll be spot on. I can't wait to walk through those woods.
(Finally some random woods without that underweight borderline-pedo stalking me)
What about the stalker wolf that hides in there?Serimah wrote:Goodness me, now THAT is some serious talent! I'm amazed
A little bit darker (as previously mentioned) and it'll be spot on. I can't wait to walk through those woods.
(Finally some random woods without that underweight borderline-pedo stalking me)
AspieFox wrote:What about the stalker wolf that hides in there?Serimah wrote:Goodness me, now THAT is some serious talent! I'm amazed
A little bit darker (as previously mentioned) and it'll be spot on. I can't wait to walk through those woods.
(Finally some random woods without that underweight borderline-pedo stalking me)
Convert to a mesh, then export. Import in fragMOTION, then export in .B3D. Problem solved!DjSaturn wrote: I will do some research on how difficult it is to convert unity terrains to blitz, but frankly from what I know, it might just be easier to send the blitz code over to unity...
Yeah, I was looking and someone may have made an addon to unity that helps with that process.mrpeanut188 wrote:Convert to a mesh, then export. Import in fragMOTION, then export in .B3D. Problem solved!DjSaturn wrote: I will do some research on how difficult it is to convert unity terrains to blitz, but frankly from what I know, it might just be easier to send the blitz code over to unity...
(You may want to stop in Blender along the way to reset the origins and clear it up.)
It's a little gay, but understandable.Rox wrote:That may sounds gay, and my wife will probably slap me, but:
Let me love you, rly. THIS IS PERFECT! The best model I've seen so far! Congratulations!