Ok, lads. New update for today. Here's the changelog:
Mod Changes:
-Added a new findable piece of paper with a drawing on it.
-Added a custom sound for the Breaker Component and increased its range.
-Increased all damage outputs in fired saw blades. Their AoE range has been increased too.
-Increased the inventory size of Steel Cabinets, Lockers, Refrigerators, Steel Tables and ammo boxes.
-Edited the recipes to craft Shock Rods and Plasma Torchers.
-Edited the skill needed to cook some of the available food items.
-Edited Most payloads so they give less Propellant Powder when deconstructed.
-Hydrogen Generators cannot be linked anymore since they don't work like Oxygen generators.
-Fuel rods cannot be stored in inventory slots now.
-Changed the way creatures detect food before attacking them. They will "smell" it first and will start to attack them as soon as they spot them.
-Fractal creatures will now attack anything that gets too close to them, not just humans.
-Edited the chances to find Fractal Walkers. There will always be one per map.
-Husks will get distracted by doors less now.
-All pumps can now be destroyed by creatures. The distance creatures target them depends on their size. They also have their own light now.
-Reduced the armor values of ballistic equipment, which was way too strong.
-Reduced the structural damage done by nitroglycerin explosions.
-Removed the delay in a lot of items that use the force-feeding mechanic because of a vanilla bug currently in the game.
All Shuttles:
-Added wetsuits and diving masks in the steel lockers in case the host decides to use them as a main ship.
Class A Station:
-Added a Footlocker in the lab and placed 10 bodybags in it.
-Added an Artifact Container with a Nasonov Artifact inside the observation cell in the lab.
Aegir Mark IV:
-Added a Footlocker in the medical bay and placed 10 bodybags in it.
-Added more diving masks in each private quarter.
-Removed Ballast/Bilge lights and related components since all pumps now have their own lights.
Nehalennia I:
-Added a Footlocker in the medical bay and placed 10 bodybags in it.
-Added more diving masks in the crew cabins.
-Replaced the locker in the command's quarters with a secure one that can only be accessed by the Officer.
-Replaced Destroyer Charges with Flak charges.
-Moved some items to other containers and organized them a little.
-Removed Ballast/Bilge lights and related components since all pumps now have their own lights.
Nehalennia II:
-Added a Footlocker in the medical bay and placed 10 bodybags in it.
-Added more diving masks in the crew cabins.
-Replaced the locker in the command's quarters with a secure one that can only be accessed by the Officer.
-Replaced Destroyer Charges with Flak charges.
-Moved some items to other containers and organized them a little.
-Removed Ballast/Bilge lights and related components since all pumps now have their own lights.
Enki:
-Added a Footlocker in the medical bay and placed 10 bodybags in it.
-Removed Ballast/Bilge lights and related components since all pumps now have their own lights.
Themis:
-Added a Footlocker in the medical bay and placed 10 bodybags in it.
-Added more diving masks in the enforcer barracks.
-Removed Ballast/Bilge lights and related components since all pumps now have their own lights.
Njord:
-Added a Footlocker in the medical bay and placed 10 bodybags in it.
-Added more diving masks in the crew cabins.
-Removed Ballast/Bilge lights and related components since all pumps now have their own lights.
Vellamo I:
-Added a Footlocker in the medical bay and placed 10 bodybags in it.
-Added more diving masks in the crew cabins.
-Replaced Destroyer and Demolition Charges with Shrapnel and Flak charges.
-Fixed clowngear still using old tags.
-Removed Ballast/Bilge lights and related components since all pumps now have their own lights.
Vellamo II:
-Added a Footlocker in the medical bay and placed 10 bodybags in it.
-Added more diving masks in the crew cabins.
-Replaced Destroyer and Demolition Charges with Shrapnel and Flak charges.
-Fixed clowngear still using old tags.
-Removed Ballast/Bilge lights and related components since all pumps now have their own lights.
Ullr:
-Added a Footlocker in the medical bay and placed 10 bodybags in it.
-Added more diving masks in the crew cabins.
-Removed Ballast/Bilge lights and related components since all pumps now have their own lights.
IMPORTANT:
There's a mistake in the Aegir that affects its Ballast. Here's the fixed version:
[Link removed]
The Aegir was still broken so I had the fix it again. Here's the new link:
https://cdn.discordapp.com/attachments/ ... _fixV2.rar