prizna wrote:I think that either D-9341 needs some way to "fight" against the MTF or the MTF AI needs to be tweaked, I have just finished playing a map, I got to a section where the door I needed to go through was guarded by an MTF, there was no way at all that I could get passed him beacause of the little room I had and how fast he was to fire, I turned on godmode and even still I could not pass him because of how he was standing in the doorway (I had to noclip passed him), so even if I got a lucky break, I would not have been able to sprint passed him. It would be good if we could somehow lure the MTF, maybe with a new item, that way you could lure them and then stealth passed them.
Maybe the cigarette gained from using SCP-420-J in SCP-914 could produce smoke when used and MTF in range will go to investigate the smoke.
Just an idea, but could be pretty beneficial.
Well, the most similiar idea I had a few months back was for the player to be able to find Stun Grenades in an armory or on a dead body or something. However by that I mean like
'very sparse' (up to only 1 per 15-20 rooms?) [Maps now average around 50-70 rooms a seed I think = 2-5 per possible seed] they don't actually kill the MTF but will catch them off guard for about 10 seconds and have various reactions to different SCP's.
only problem being weapons/distraction items give the player a lot of confidence..
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Anyhow, I had a few idea's lately for the next/future updates:
-For the Intro, why is the containment cell to 173 wide open at the start already with only 2 Class-D's there? (Player should come in and stand next to the others; then after a very brief pause it opens to reveal 173).
-Can you make it so that after the Intro sequence the game auto-saves? I see a lot of people forgetting to save when they die (and having the only option to quit) and having to reload a new game which takes a loooong time.
-I like the idea of having a checkpoint save system like Amnesia TDD or something similiar; but to avoid the player getting saved in a deadly situation (173 perpetually behind him while MTF are in his face) there could be a save trigger when he completes an objective in a safe/resting place.. (First time meeting 914, Flipping a lever in the Electrical Room, Meeting 079, Opening Gate B, etc)
Saves are usually best where the player has a moment to rest/catch they're breath. Since Amnesia had all scripted events it had plenty of opportunity for this..