I think I could make a cover or something for Live Evil (Wesker's theme: http://www.youtube.com/watch?v=bfxachun-to ), for copyrights...
It's not dificult to play the song (as I've seen this evening, at least the guitar part it's very easy (yes, I play the guitar and the piano))
I'm going to try to make another theme similar at this, if you like...
Edit: I haven't be able to make a video, I don't know how to do it with my crap computer, but I'll try to make the cover...
Re: Time attack mode!
#12I think I'm going to necro this thread, I still like this idea.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Time attack mode!
#13I still like it too, I don't know why it's dead... :(Destructoid wrote:I think I'm going to necro this thread, I still like this idea.
DON'T SHOOT! LET THEM BURN!
Re: Time attack mode!
#14(WOOHOOO! BUMPING AND DOUBLEPOSTING!!)
I thought about another mode that you could unlock when you beat the game: the "recontain the anomalous ducks mode". (I like more the "time attack mode", but I see it hasn't got future...)
The idea is simple: You have to collect all the anomalous ducks (every one with its features)
I thought about another mode that you could unlock when you beat the game: the "recontain the anomalous ducks mode". (I like more the "time attack mode", but I see it hasn't got future...)
The idea is simple: You have to collect all the anomalous ducks (every one with its features)
DON'T SHOOT! LET THEM BURN!
Re: Time attack mode!
#15Time attack want! And Recontain duck is too!garbo wrote:(WOOHOOO! BUMPING AND DOUBLEPOSTING!!)
I thought about another mode that you could unlock when you beat the game: the "recontain the anomalous ducks mode". (I like more the "time attack mode", but I see it hasn't got future...)
The idea is simple: You have to collect all the anomalous ducks (every one with its features)
Had feel trip over [REDACTED]. Don't want to do that again.
Best chemical comes from mixing hope and dream.
RAMIREZ,
KILL THE SCP-682!
Best chemical comes from mixing hope and dream.
RAMIREZ,
KILL THE SCP-682!
Re: Time attack mode!
#16There are about 5 to 10 ducks hidden through out the facility. As you find them the game becomes increasingly more difficult with more bad things being thrown at you.
For example
Start(Facility Lights On): Only the occasional SCP-173 appear.
1st Duck(Facility Lights Off): SCP-173 appears more frequently.
3rd Duck: SCP-106 starts to appear.
5th Duck: SCP-173 tends to appear near the ducks.
After the 5th duck has been found SCP-096 will now appear and sit next to a random duck.
8th Duck: MTF appears, begin patrolling the site.
9th Duck: An alarm is triggered as the player is informed that a Nuclear detonation will occur in a certain time frame, the player must now reach an exit/certain room to locate the final duck before the time runs out. If possible SCP-682 makes an appearance.
For example
Start(Facility Lights On): Only the occasional SCP-173 appear.
1st Duck(Facility Lights Off): SCP-173 appears more frequently.
3rd Duck: SCP-106 starts to appear.
5th Duck: SCP-173 tends to appear near the ducks.
After the 5th duck has been found SCP-096 will now appear and sit next to a random duck.
8th Duck: MTF appears, begin patrolling the site.
9th Duck: An alarm is triggered as the player is informed that a Nuclear detonation will occur in a certain time frame, the player must now reach an exit/certain room to locate the final duck before the time runs out. If possible SCP-682 makes an appearance.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.
Re: Time attack mode!
#18How would time attack even work? The map seeds are random
I approve of the ducks though.
I approve of the ducks though.
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: Time attack mode!
#19Like and approveSteelpoint wrote:There are about 5 to 10 ducks hidden through out the facility. As you find them the game becomes increasingly more difficult with more bad things being thrown at you.
For example
Start(Facility Lights On): Only the occasional SCP-173 appear.
1st Duck(Facility Lights Off): SCP-173 appears more frequently.
3rd Duck: SCP-106 starts to appear.
5th Duck: SCP-173 tends to appear near the ducks.
After the 5th duck has been found SCP-096 will now appear and sit next to a random duck.
8th Duck: MTF appears, begin patrolling the site.
9th Duck: An alarm is triggered as the player is informed that a Nuclear detonation will occur in a certain time frame, the player must now reach an exit/certain room to locate the final duck before the time runs out. If possible SCP-682 makes an appearance.
DON'T SHOOT! LET THEM BURN!
Re: Time attack mode!
#20---
Last edited by Awesomeguy147 on Sun Jul 15, 2018 7:09 am, edited 1 time in total.