Re: Time attack mode!

#11
I think I could make a cover or something for Live Evil (Wesker's theme: http://www.youtube.com/watch?v=bfxachun-to ), for copyrights...
It's not dificult to play the song (as I've seen this evening, at least the guitar part it's very easy (yes, I play the guitar and the piano))
I'm going to try to make another theme similar at this, if you like...

Edit: I haven't be able to make a video, I don't know how to do it with my crap computer, but I'll try to make the cover...
DON'T SHOOT! LET THEM BURN!

Re: Time attack mode!

#14
(WOOHOOO! BUMPING AND DOUBLEPOSTING!!)

I thought about another mode that you could unlock when you beat the game: the "recontain the anomalous ducks mode". (I like more the "time attack mode", but I see it hasn't got future...)
The idea is simple: You have to collect all the anomalous ducks (every one with its features)
DON'T SHOOT! LET THEM BURN!

Re: Time attack mode!

#15
garbo wrote:(WOOHOOO! BUMPING AND DOUBLEPOSTING!!)

I thought about another mode that you could unlock when you beat the game: the "recontain the anomalous ducks mode". (I like more the "time attack mode", but I see it hasn't got future...)
The idea is simple: You have to collect all the anomalous ducks (every one with its features)
Time attack want! And Recontain duck is too!
Had feel trip over [REDACTED]. Don't want to do that again.
Best chemical comes from mixing hope and dream.
RAMIREZ,
KILL THE SCP-682!

Re: Time attack mode!

#16
There are about 5 to 10 ducks hidden through out the facility. As you find them the game becomes increasingly more difficult with more bad things being thrown at you.

For example
Start(Facility Lights On): Only the occasional SCP-173 appear.

1st Duck(Facility Lights Off): SCP-173 appears more frequently.

3rd Duck: SCP-106 starts to appear.

5th Duck: SCP-173 tends to appear near the ducks.

After the 5th duck has been found SCP-096 will now appear and sit next to a random duck.

8th Duck: MTF appears, begin patrolling the site.

9th Duck: An alarm is triggered as the player is informed that a Nuclear detonation will occur in a certain time frame, the player must now reach an exit/certain room to locate the final duck before the time runs out. If possible SCP-682 makes an appearance.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Time attack mode!

#19
Steelpoint wrote:There are about 5 to 10 ducks hidden through out the facility. As you find them the game becomes increasingly more difficult with more bad things being thrown at you.

For example
Start(Facility Lights On): Only the occasional SCP-173 appear.

1st Duck(Facility Lights Off): SCP-173 appears more frequently.

3rd Duck: SCP-106 starts to appear.

5th Duck: SCP-173 tends to appear near the ducks.

After the 5th duck has been found SCP-096 will now appear and sit next to a random duck.

8th Duck: MTF appears, begin patrolling the site.

9th Duck: An alarm is triggered as the player is informed that a Nuclear detonation will occur in a certain time frame, the player must now reach an exit/certain room to locate the final duck before the time runs out. If possible SCP-682 makes an appearance.
Like and approve
DON'T SHOOT! LET THEM BURN!