Wow Mirocaine, it is starting to look FANTASTIC! I love watching this model being developed and slowly become and epic mix of horror and awesomeness!Mirocaine wrote:Alright, sounds great. I'll definitely share some texture tests with you + Regalis to see how things pan out when I get to the texturing part. I'm locking in the high-poly sculpt now, now onto Retopology (another very difficult part). Basically the High Poly sculpt itself is to show what exactly what an actually entity is in full detail; but it's over 100,000 polygons and is pretty much unsuitable for being used in a game engine performance wise, so now I have to remake the monster over the high poly mesh that's much more optimized for game use.Enma Ai wrote:Something that would camo it in the forest would be great, yes... perhaps dark brown and blue. That pic you linked, the creature seems to be made of wood and stone; those textures could also work well with it. Wood, stone and some fur, kinda like the Colossus from Shadow of the Colossus.
That's also really cool the person who wrote the SCP loves what you did too. Way to go dude, I have been really excited to see how this works out in terms of the development of the game.