I'd like to state a few things.Dr. Geist wrote: Upon entering the electrical room the lights flicker off until you return secondary lighting to on, so this is pretty much already implemented albeit in a different sense...I get the feeling that you have never played the game...
also as Juicy already stated, there will be no guns, and it seems like someone who claims to have had another user account would already be aware of this. As a fellow fictitious doctor I am disappointed in you.
Firstly, I'd like you re-read what I posted. I get the feeling that you didn't fully read what I wrote. I am very aware that the FAQ states that no guns will be used in the game. In my suggestion, I stated that the guns would be "as useful as giving 173 a kiss." Or, in other terms, a loud squirt-gun. Useless. A false sense of security, with no actual effect on the player or the SCP creatures.
Secondly, I'm aware of what happens when you turn the secondary lights on. I stated in the suggestion a different approach, where all of the lights turn on, and filled the player with yet again, a false sense of security. Seeing the room fill with bright white lights, just to see them spark off, returning to their dark, gloomy state.
As much as I'd like to think that all writing is for interpretation, I'd like you to read what is written AS it is written. I'm not trying to suggest turning the game into an FPS, and I'm not trying to suggest anything already in the game. Just some fun little extras that could possibly add on the game's creepy factor. Thank you.