Re: Suicide Guard's P90.

#43
Even if you could pick up the gun and shoot the MTFs, its still pretty useless. They probably wear tons of armoring, they travel in teams of 3, and they're highly trained with their weapons. You have no armoring and the closest thing to weapons training you as a convicted criminal is holding a pistol sideways and str8 bustin' it up, nigga. If you shot, it would take several shots to hurt them due to the armoring, and there's 3 of them, so you'd be dead too quickly for it to make a difference.
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Re: Suicide Guard's P90.

#45
Regalis wrote:Yeah, I guess it's a bit weird that it can't be picked up.

I wouldn't mind guns in the game, as long as you can't use them. They would be useless against the SCPs anyway, but I don't like the idea of being able to shoot down the MTF ("it's out of ammo" -message would prevent that though). It's just that I don't think making models for D-9134's hands, animating them and writing a ton of code for a pretty much useless feature is worth the effort.

But I guess showing a message telling that the gun is empty when you try to pick it up would be a good addition.
What would happen to the P90 if put on
914
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Re: Suicide Guard's P90.

#46
Deus_Ex45 wrote:What would happen to the P90 if put on
914
One thing that should be emphasized with 914 is that putting an item into does not mean you will get something useful, unfortunately with the way the game is designed most people will assume that Very Fine = Great Item output.

However if my idea is used then it would be impossible to get a P90 to 914 since it would kill the player with electric shocking long before then.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Suicide Guard's P90.

#47
The good thing with 914 is that the game is far from finished yet, so there's plenty of room and time to make perhaps 100s of different outcomes before the game is done.
Also the function, that if you put 2 items or more into 914 it would make an item out of them, like a keycard and the navigator would make the navigator both a key and a navigator.
(Not 100% of the time though)
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Re: Suicide Guard's P90.

#48
Sparks wrote:The good thing with 914 is that the game is far from finished yet, so there's plenty of room and time to make perhaps 100s of different outcomes before the game is done.
Also the function, that if you put 2 items or more into 914 it would make an item out of them, like a keycard and the navigator would make the navigator both a key and a navigator.
(Not 100% of the time though)
Yes, and hello sparks ^.^
914 is a really cool scp and it deserves more capability then just a few. Every Item needs 5 differet outputs or more. and that would make 100s of different ideas.
Putting a P90 in 914 will make a alien gun from the movie District 9 :mrgreen:
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Re: Suicide Guard's P90.

#50
Okay, you know, I've been adamant about adding guns in the game, a big no no. But.. seeing as the Suicide Guard is here and there just can't be a cheap "It's empty" or "He used the last bullet" etc, it just sounds too cheesy actually I think in order to force the player not to encounter a gun/weapon in the game.

Here's my idea:

Make it a near fully loaded p-90 the player can use with first person viewmodel etc, but make it hard to shoot and extremely realistic. There's only 15-29 bullets in the clip and that's probably all the ammo you may ever get in the game. When you shoot it, the sound can make you blink repeatedly, after all, your shooting a very very loud firearm, your going to blink/flinch.

Shooting at:

SCP-173 -- Blinking will most likely kill you near instantly before you can unload more than a few bullets into that concrete bastard.

SCP-106 -- Goes right through him, doesn't even faze him.

SCP-096 -- In his retrieval log he does actually get torn in half by an anti-tank rocket, although even 50 caliber bullets don't even effect him. If you shoot him he just turns to face you because you caught his attention and you die soon afterwards, maybe 096 can have a little blood/bullet wounds from you shooting him, but that's pretty much it, you can't kill it. (I'm guessing 096 somehow regenerates after a period though? Maybe after consuming a target?)

SCP-772 -- These things are actually heavily bullet resistant, you could probably kill one with a full clip maybe, but it's highly unlikely. Bullets don't really affect them at all.

Mobile Task Force -- They wear heavy Kevlar and are much better with guns than the player, you could probably kill one perhaps with a few lucky shots/burst? You couldn't take down more than 1-2 though with just one clip at max I think though.