Re: Pocket Dimension Room Ideas

#73
Awesomeguy147 wrote:I just thought of something.

What if it seems like you exit the dimension as normal, only to notice some things seem different, and as you travel some more you basically see your still in the pocket dimension.

It is basically a troll move.
This idea is amazing
you move forward and then realice that everything is falling aparts, everything is changing more and more until you find yourself on the pocket dimension again.
I was thinking of a desperation-inducing area, something like the neverending stairs of Mario 64 could be a troll move also.
How about a nice game of chess?

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Re: Pocket Dimension Room Ideas

#75
I have 3 possible ideas:

1) You are spawned in a circular room with a single doorway at one end leading to a staircase. There a messages scattered about saying stuff like: " Leaving so soon? " " Don't go now. We were just becoming friends! " This'll make the player believe the staircase leads to an exit. The staircase will go on forever and ever until you give up trying to escape, when you come into the circular room again, the messages have changed. They now say things like " You're not going yet, the fun is just beginning. " " You won't be going that easily. " Suddenly, a hole forms in the ground leading to another area of the PD.

2) You enter a corridor with the exit just meters away. As you reach the exit, the hallway stretches abruptly, the exit disappearing beyond the player's reach. As you keep moving, the hallway shatters leaving you standing on a small platform. Dozens of platforms shift into place below the player, forcing him/her to traverse down to the exit. A giant 106 will watch you from a distance laughing as some platforms are moved away from the player before he reaches them. A doorway can be found at the bottom of the abyss on a small floating island.

3) This idea comes from Cry of Fear. You appear in on a platform with no roof. There are several hallways with no roofs at the edge of the platform that lead to an exit of some kind. As you walk down a pathway, it suddenly distorts and twists out of place, forcing the player to take a dangerous twisted pathway. Each hallway will randomly twist out of shape in it's own unique way. For example: some may begin to spin and turn in random direction, some might might suddenly snake in different directions like the nightmare ending in Cry of Fear. All pathways can be navigated in some way, but it will be difficult.
ey b0ss, can I habe de pussi plz?

Re: Pocket Dimension Room Ideas

#78
Chew on this idea.
How about you find yourself in total darkness (after choosing a direction in the beginning) and there is a path in front of you(Darkness). At this point the player will be like 'Wtf I cant see anything', and the blink meter will run out, you blink, and you see a glimps of the path.Player is like 'ooh ok'. The only way to see the path is to close your eyes the whole time; you see white outlines of the corners of the walls(and brinks maybe) and all good.Then you move on to the next part of the interesting pocket dimension. ^^ Another weird idea would to be able to see light at the end of the tunnel/path with your eyes closed...idk about you, but that would be weird to see.
This idea was by Gogert.
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: Pocket Dimension Room Ideas

#79
Gogert777 wrote:This idea was by Gogert.
ORLY!?!?!?

Anyway, your idea sounds very interesting. I can't think of much feedback to give at the moment however.

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: Pocket Dimension Room Ideas

#80
Gogert777 wrote:How about you find yourself in total darkness (after choosing a direction in the beginning) and there is a path in front of you(Darkness). At this point the player will be like 'Wtf I cant see anything', and the blink meter will run out, you blink, and you see a glimps of the path.Player is like 'ooh ok'. The only way to see the path is to close your eyes the whole time; you see white outlines of the corners of the walls(and brinks maybe) and all good.Then you move on to the next part of the interesting pocket dimension. ^^ Another weird idea would to be able to see light at the end of the tunnel/path with your eyes closed...idk about you, but that would be weird to see.
Definitely like this idea, having the PD only visible when your eyes are closed, it seems perfectly fitting to the dimension and 106's control over it.

I do think finding a pitch black room, only to spin around and see a dim light in the distance could be interesting; perhaps having it randomly spawning and changing, so it could disappear and disorient the player.
It slep time bunner.