Re: Pocket Dimension Room Ideas
#71What the hell? I never noticed that before, and all I see is, uh, a poorly shopped head behind a bubble...
It slep time bunner.
Lol, I noticed the face too.Omniary wrote:What the hell? I never noticed that before, and all I see is, uh, a poorly shopped head behind a bubble...
This idea is amazingAwesomeguy147 wrote:I just thought of something.
What if it seems like you exit the dimension as normal, only to notice some things seem different, and as you travel some more you basically see your still in the pocket dimension.
It is basically a troll move.
I already gave that idea earlier.Juicy wrote:I have another idea, maybe a twisted tunnel?
Something like this:
http://i1053.photobucket.com/albums/s46 ... 24x575.jpg
Or this:
https://encrypted-tbn2.gstatic.com/imag ... uqyEydm_Aw
ORLY!?!?!?Gogert777 wrote:This idea was by Gogert.
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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away
Definitely like this idea, having the PD only visible when your eyes are closed, it seems perfectly fitting to the dimension and 106's control over it.Gogert777 wrote:How about you find yourself in total darkness (after choosing a direction in the beginning) and there is a path in front of you(Darkness). At this point the player will be like 'Wtf I cant see anything', and the blink meter will run out, you blink, and you see a glimps of the path.Player is like 'ooh ok'. The only way to see the path is to close your eyes the whole time; you see white outlines of the corners of the walls(and brinks maybe) and all good.Then you move on to the next part of the interesting pocket dimension. ^^ Another weird idea would to be able to see light at the end of the tunnel/path with your eyes closed...idk about you, but that would be weird to see.