Think Omniary pretty much covered them better than I could.Stormy wrote:You nailed it Omniary. Something like that is what I had envisioned. I didn't know what else to call it but themes lol. But yeah, I would think that would be awesome if we could have unique sounds for each SCP.Omniary wrote:Hmm, this a bit interesting. I don't think too much that 'themes' for each SCP should be implemented, but unique ambient noises in their rooms would be cool.Stormy wrote:Have anyone thought about someone making theme music for the SCPs? Instrumental of course. It doesn't have to be overwhelming music either, just music that changes with the amience of the sounds that are already being played. For instance, you're playing the game and you hear a ambience music being played. Let's say you enter SCP 895's containment cell. The theme will slowly ease into the ambience music as the player gets closer to the SCP. If it was done correctly, it just might work.
865: Subtle screeching and static effects.
372: Light, flickering sounds like that of leaves rustling.
714/1025: A light hum and pages being turned maybe?
914: Low, deep gears turning.
106: Echoey breathing that bounces between the walls.
173: Horror5.ogg.
096: Fainter, calmer versions of 096_1.
079: Dated electronic sounds, a bit similar to 895, that can be heard near the actual computer itself.
Re: Different music for different rooms/ambience
#11What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.