Re: Different music for different rooms/ambience

#11
Stormy wrote:
Omniary wrote:
Stormy wrote:Have anyone thought about someone making theme music for the SCPs? Instrumental of course. It doesn't have to be overwhelming music either, just music that changes with the amience of the sounds that are already being played. For instance, you're playing the game and you hear a ambience music being played. Let's say you enter SCP 895's containment cell. The theme will slowly ease into the ambience music as the player gets closer to the SCP. If it was done correctly, it just might work.
Hmm, this a bit interesting. I don't think too much that 'themes' for each SCP should be implemented, but unique ambient noises in their rooms would be cool.

865: Subtle screeching and static effects.
372: Light, flickering sounds like that of leaves rustling.
714/1025: A light hum and pages being turned maybe?
914: Low, deep gears turning.
106: Echoey breathing that bounces between the walls.
173: Horror5.ogg.
096: Fainter, calmer versions of 096_1.
079: Dated electronic sounds, a bit similar to 895, that can be heard near the actual computer itself.
You nailed it Omniary. Something like that is what I had envisioned. I didn't know what else to call it but themes lol. But yeah, I would think that would be awesome if we could have unique sounds for each SCP.
Think Omniary pretty much covered them better than I could.
What fun is there in making sense?
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Re: Different music for different rooms/ambience

#12
Destructoid wrote:Horror5 is used while 106 is emerging from the ground, to answer your old question.
Oh, okay, I found out which were which after a while, it's hard to hear Horror5 now considering his spawn noise is much louder. But if horror5 is 106's noise, then I meant horror6, which is a stone-scraping-ish noise that plays if you stare at 895 for a while. I think it'd fit perfectly in 173's chamber.
It slep time bunner.

Re: Different music for different rooms/ambience

#14
Stormy wrote:I have a question. Is there a person who is in charge of sound for SCP-CB? Like an Audio Manager or some official position like that for the game?
Regalis is the only one developing the game in code, however he takes models and textures from us, the community. i think he made most sounds himself. somehow. otherwise scp-[REDACTED]'s roar is from some free roar site.

Six-Eight-Two
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: Different music for different rooms/ambience

#15
That Same Anon wrote:
Stormy wrote:I have a question. Is there a person who is in charge of sound for SCP-CB? Like an Audio Manager or some official position like that for the game?
Regalis is the only one developing the game in code, however he takes models and textures from us, the community. i think he made most sounds himself. somehow. otherwise scp-[REDACTED]'s roar is from some free roar site.

Six-Eight-Two
You're kidding. You mean he does everything from programming to model design to composing audio? I thought that he assigned tasks for other people to work on as collaborators. I will say this, that man definately has determination. Well, since he is the one working on the audio, we would have to see if he can compose the sounds needed for SCPs if he approved of the idea.

Re: Different music for different rooms/ambience

#16
Well, Regalis doesn't do ALL of his sounds actually, while he does most of them (and he's quite good at it).

There's an audio requests thread where he has requests put out for certain sounds, such as VA and stuff. I myself have done some stuff for the game, I've done a few of the sounds involved in 106's chamber, as well as a handful of ambience and other random noises. You can see the collaborators for the sound in the game credits in the readme.
It slep time bunner.

Re: Different music for different rooms/ambience

#18
Small bits of ambiance here and there do not hurt as much as one might think. A distorted gust of wind or a low screech when one enters a room for the first time can do a lot to immerse the player. If you want, I make music and can try to work something out that might fit. I'll edit this post or reply if someone else posts here again before I get back when I have an example of what might work to show you fine folks.

EDIT: Made a quick "proof of concept" demo for 372. This could be looped when in 372's chamber or played once when the player first enters the chamber (to make the discovery special). It could be made longer and with more variation, but I don't know what that'd be used for. This could easily be played over the current ambiance without interference as it's unobtrusive enough it'd just color the sound rather than cover or mix awkwardly with it. http://soundcloud.com/slagar/372-concept

I might mention that on the rest of my Soundcloud I have a couple of pieces known as "Alone" and "Drone" that were to be used in Six-Eight-Two, but the creator of Six-Eight-Two stopped responding to my messages despite claiming that he wanted me use my stuff, so those you might listen to as well since they're pretty similar to the 372 concept and show a bit more of what I can do with ambient music, but they're purposely made to sound very similar so keep in mind I can do more with the ambiance than I have examples of at the moment.