Re: Dev Topic #2

#611
Omniary wrote:
SFK363 wrote:
Regalis wrote:Nope, it'll spawn in a completely new room. ;)
Shouldn't have said that. You ruined the surprise.
Regalis already stated that 096 won't only stay in that one room when he posted what is to be expected in the 0.7 update, so I don't really think it ruined anything.
Oh... well, it did for me.
Steelpoint wrote:If anything not knowing where it will spawn will make things more tense, room that you once though were safe could where 096 is hiding in a corner.
Exactly.

Re: Dev Topic #2

#612
I think making 096 mobile instead of having his own room is a step in the right direction, since his little cell was quite inconsistent with the portrayal on the SCP Wiki anyway.

Seriously, putting a video camera in 096's chamber? Was this containment site designed by Dr. Bright?
Image

Re: Dev Topic #2

#613
Tomgrakk wrote:I think making 096 mobile instead of having his own room is a step in the right direction, since his little cell was quite inconsistent with the portrayal on the SCP Wiki anyway.
That's because the room he's currently in isn't his chamber, just a random area his last victim vacated shortly before. Reason being is that there's no SCP label, it's only called 'lockroom2' as opposed to 'room096', and the inconsistencies you mentioned.

I also hope 096 doesn't just sit in one position in the update, as it's rather easy to survive him as of now, when you're not going out of your way to screw yourself. 096 wandering through some new offices would be terrifying as all hell.
It slep time bunner.

Re: Dev Topic #2

#614
Omniary wrote:
I also hope 096 doesn't just sit in one position in the update, as it's rather easy to survive him as of now, when you're not going out of your way to screw yourself. 096 wandering through some new offices would be terrifying as all hell.
That will be sooo scary. [ULTIMATE JIMMY RUSTLE]

Also... i think there will be glitches of this jimmy rustling.

Re: Dev Topic #2

#615
Omniary wrote:That's because the room he's currently in isn't his chamber, just a random area his last victim vacated shortly before. Reason being is that there's no SCP label, it's only called 'lockroom2' as opposed to 'room096', and the inconsistencies you mentioned.
Ah, that makes sense. It doesn't explain why 895 has a video camera in its holding cell at a range that will kill the viewer, though. Then again, not having the camera would defeat the purpose of including 895, so it's probably necessary.
Omniary wrote:I also hope 096 doesn't just sit in one position in the update, as it's rather easy to survive him as of now, when you're not going out of your way to screw yourself. 096 wandering through some new offices would be terrifying as all hell.
There should be some kind of warning that he's around to give the player time to face the wall or just any direction he's not coming from. The moment that the player and 096 bump into each other, our little D-Class is good as dead. It's not clear in the main article if absolute darkness is an effective counter to 096's rage state, and it would be an unexpected shock to have that guy come out of nowhere and tear out your lungs with no chance to avoid it (and it could get annoying after the five or so times you die this way).
Image

Re: Dev Topic #2

#616
Tomgrakk wrote:There should be some kind of warning that he's around to give the player time to face the wall or just any direction he's not coming from. The moment that the player and 096 bump into each other, our little D-Class is good as dead. It's not clear in the main article if absolute darkness is an effective counter to 096's rage state, and it would be an unexpected shock to have that guy come out of nowhere and tear out your lungs with no chance to avoid it (and it could get annoying after the five or so times you die this way).
Agreed. As for a warning, I think a looping sound of footsteps and moaning would work great. An example of a very similar idea that makes me go cold thinking of it is the encounter with the Suitor in the library basement of Amnesia: Justine. A very unfamiliar and vague environment, accompanied with the gameplay mechanic of hiding and facing a corner when the enemy is near is legitimately terrifying and would fit 096 very well.
It slep time bunner.

Re: Dev Topic #2

#617
Omniary wrote:
Tomgrakk wrote:There should be some kind of warning that he's around to give the player time to face the wall or just any direction he's not coming from. The moment that the player and 096 bump into each other, our little D-Class is good as dead. It's not clear in the main article if absolute darkness is an effective counter to 096's rage state, and it would be an unexpected shock to have that guy come out of nowhere and tear out your lungs with no chance to avoid it (and it could get annoying after the five or so times you die this way).
Agreed. As for a warning, I think a looping sound of footsteps and moaning would work great. An example of a very similar idea that makes me go cold thinking of it is the encounter with the Suitor in the library basement of Amnesia: Justine. A very unfamiliar and vague environment, accompanied with the gameplay mechanic of hiding and facing a corner when the enemy is near is legitimately terrifying and would fit 096 very well.
I support these ideas. Also, I think 096 could do without the vuvuzela noises now. I think it doesn't follow the idea of 096 sounding completely human, and it sounds almost comical when you listen to it too much. If anything, 096 shouldn't have any music other than the sound of him whimpering and moaning along with a heartbeat sound or something subtle to build tension.
ey b0ss, can I habe de pussi plz?

Re: Dev Topic #2

#618
Prune wrote:
Omniary wrote:
Tomgrakk wrote:There should be some kind of warning that he's around to give the player time to face the wall or just any direction he's not coming from. The moment that the player and 096 bump into each other, our little D-Class is good as dead. It's not clear in the main article if absolute darkness is an effective counter to 096's rage state, and it would be an unexpected shock to have that guy come out of nowhere and tear out your lungs with no chance to avoid it (and it could get annoying after the five or so times you die this way).
Agreed. As for a warning, I think a looping sound of footsteps and moaning would work great. An example of a very similar idea that makes me go cold thinking of it is the encounter with the Suitor in the library basement of Amnesia: Justine. A very unfamiliar and vague environment, accompanied with the gameplay mechanic of hiding and facing a corner when the enemy is near is legitimately terrifying and would fit 096 very well.
I support these ideas. Also, I think 096 could do without the vuvuzela noises now. I think it doesn't follow the idea of 096 sounding completely human, and it sounds almost comical when you listen to it too much. If anything, 096 shouldn't have any music other than the sound of him whimpering and moaning along with a heartbeat sound or something subtle to build tension.
Yeah, because he isn't brick-shittingly scary already :P

Also, y u no come on steam...
SCP - Box of Horrors v0.8.0b
Twitter
Github Profile
cron