Re: SCP-513

#362
Cridone wrote:
SCP 513 wrote:Uhh, you don't need it. Regalis needs it to implement it. I already sent him the model through PM.
SCP-513
NOT 513-1, 5 FUCKING 13!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
uh, wut
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(last edited 10/09/2020)

Re: SCP-513

#363
Don't derail the thread, while it's still fresh.

He meant 513 model (cowbell), not 513-1.

Re: SCP-513

#364
mrslig100 wrote:
i don't really like the head
I couldn't agree more.
Funny I started work on 513 ages ago and gave up as others where working on it.
All I did was the head but I absolutely NAILED IT!!!!!111111
Ah well its deleted now.
I might remake it.
I feel the same way lol. I also wish that it was more like a floating torso as well. It seems that it could get mistaken for 106 :?

Re: SCP-513

#365
TheRooster09 wrote:
mrslig100 wrote:
i don't really like the head
I couldn't agree more.
Funny I started work on 513 ages ago and gave up as others where working on it.
All I did was the head but I absolutely NAILED IT!!!!!111111
Ah well its deleted now.
I might remake it.
I feel the same way lol. I also wish that it was more like a floating torso as well. It seems that it could get mistaken for 106 :?
Well, it drifts away from you.
The preparation for a dive is always a tense time

Re: SCP-513

#367
Serimah wrote:If there's one thing I have learned it's that you have to be very persistent and patient if you want your idea/contribution to get accepted at some point.
Look at how much you all fought for 513!
And look at all the other ideas which got buried. Shame to see those get shot down.

Re: SCP-513

#368
forty pages.... wow....... this is the biggest thread I have ever seen...
It proves how much we want 513 in the game! (and 513-1 the most, before cridone flips out again) :D
bleh

Re: SCP-513

#369
So. A quick update. Regalis sent me two things to be done.
Regalis wrote: 1. It doesn't have any animations. I guess making it just stand still like the original 513-1 would be one option, but giving it actual animations would be even better IMO. The pose has to be fixed at least, it would look pretty weird if it stood with its arms extended like that.
I‘ll just have to redo the model, so the animations can stay. Also, I‘ll make [DATA REDACTED].
Regalis wrote:2. The polycount of the head is way too high. The whole model is about 27,000 tris and almost 20,000 of those are used for the head. I'm pretty sure the head could be reduced to a couple of thousand polys without much noticeable difference.
Hmm... I need to figure out how to reduce the polycount.

And a small note.
Regalis wrote:
I'm releasing v0.8 in maybe a week or two.
:D

Re: SCP-513

#370
SCP 513 wrote: I‘ll just have to redo the model.
NOOOOOOOOOO!!!!
This profile's been around for nearly eight years

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(last edited 10/09/2020)