SCP-513SCP 513 wrote:Uhh, you don't need it. Regalis needs it to implement it. I already sent him the model through PM.
NOT 513-1, 5 FUCKING 13!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SCP-513SCP 513 wrote:Uhh, you don't need it. Regalis needs it to implement it. I already sent him the model through PM.
uh, wutCridone wrote:SCP-513SCP 513 wrote:Uhh, you don't need it. Regalis needs it to implement it. I already sent him the model through PM.
NOT 513-1, 5 FUCKING 13!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I feel the same way lol. I also wish that it was more like a floating torso as well. It seems that it could get mistaken for 106mrslig100 wrote:I couldn't agree more.i don't really like the head
Funny I started work on 513 ages ago and gave up as others where working on it.
All I did was the head but I absolutely NAILED IT!!!!!111111
Ah well its deleted now.
I might remake it.
Well, it drifts away from you.TheRooster09 wrote:I feel the same way lol. I also wish that it was more like a floating torso as well. It seems that it could get mistaken for 106mrslig100 wrote:I couldn't agree more.i don't really like the head
Funny I started work on 513 ages ago and gave up as others where working on it.
All I did was the head but I absolutely NAILED IT!!!!!111111
Ah well its deleted now.
I might remake it.
And look at all the other ideas which got buried. Shame to see those get shot down.Serimah wrote:If there's one thing I have learned it's that you have to be very persistent and patient if you want your idea/contribution to get accepted at some point.
Look at how much you all fought for 513!
I‘ll just have to redo the model, so the animations can stay. Also, I‘ll make [DATA REDACTED].Regalis wrote: 1. It doesn't have any animations. I guess making it just stand still like the original 513-1 would be one option, but giving it actual animations would be even better IMO. The pose has to be fixed at least, it would look pretty weird if it stood with its arms extended like that.
Hmm... I need to figure out how to reduce the polycount.Regalis wrote:2. The polycount of the head is way too high. The whole model is about 27,000 tris and almost 20,000 of those are used for the head. I'm pretty sure the head could be reduced to a couple of thousand polys without much noticeable difference.
Regalis wrote:
I'm releasing v0.8 in maybe a week or two.
NOOOOOOOOOO!!!!SCP 513 wrote: I‘ll just have to redo the model.