Re: First ZBrush Model
#21How hard is it to sculpt? I don't have the 'artistic eye', I think it'd be a lot easier with depth perception. I can't wait for Blender Oculus-Rift enabled.
Night wrote:
Made 096 first, didn't really bother with the arms and back.Spoiler
Depends, you mean irl or Zbrush? obviously it's easier in real life, just takes time to get used to Zbrush and all of its features.mrpeanut188 wrote:How hard is it to sculpt? I don't have the 'artistic eye', I think it'd be a lot easier with depth perception. I can't wait for Blender Oculus-Rift enabled.
Just thought it'd fit with the fact he can open his jaw 4 times(?) wider. No real reason.Sermiah wrote: Not that I mind a new 096 model (quite the opposite!) but what's up with his chin? His derp look now goes way beyond derp.
He looks like he's about to eat my faceBut seriously, his chin looks weird. I'm fine with the rest of his face so far, but someone get the cheese grater and grate down dem chin bones please
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Modelling, I have a problem where things don't look right, but I can't find out what to change to fix it sorta thing.Night wrote:Depends, you mean irl or Zbrush? obviously it's easier in real life, just takes time to get used to Zbrush and all of its features.
No, they aren't officially doing that if that's what you thought I meant. I mean that the Blender Game Engine can use oculus, and that's being merged intoNight wrote:Also, didn't know Blender was doing that, sounds cool!mrpeanut188 wrote: I can't wait for Blender Oculus-Rift enabled.
Hence "no real reason", usually people with big jaws have big/long chins too.Serimah wrote: -snip-
There ain't much you can do about that then, it just comes with experience and practising.mrpeanut188 wrote: -snip-
Trialtrex21 wrote:Night, you are a god.