Re: First ZBrush Model

#22
Night wrote:
Made 096 first, didn't really bother with the arms and back.
Spoiler
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Not that I mind a new 096 model (quite the opposite!) but what's up with his chin? His derp look now goes way beyond derp.
He looks like he's about to eat my face :D But seriously, his chin looks weird. I'm fine with the rest of his face so far, but someone get the cheese grater and grate down dem chin bones please :laugh:
My Youtube Account: http://www.youtube.com/user/TheSerimah
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Re: First ZBrush Model

#24
mrpeanut188 wrote:How hard is it to sculpt? I don't have the 'artistic eye', I think it'd be a lot easier with depth perception. I can't wait for Blender Oculus-Rift enabled.
Depends, you mean irl or Zbrush? obviously it's easier in real life, just takes time to get used to Zbrush and all of its features. :D
Also, didn't know Blender was doing that, sounds cool!
Sermiah wrote: Not that I mind a new 096 model (quite the opposite!) but what's up with his chin? His derp look now goes way beyond derp.
He looks like he's about to eat my face :D But seriously, his chin looks weird. I'm fine with the rest of his face so far, but someone get the cheese grater and grate down dem chin bones please :laugh:
Just thought it'd fit with the fact he can open his jaw 4 times(?) wider. No real reason. :P
Although, I think that his face looks derpy simply because his mouth is closed, did you see how the current model looks like with its mouth close?
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Some quick links for myself (and you all too).
SCP-096 model
MTF model
Forum Smileys
deviantART
Pixel Joint

Enjoy

Re: First ZBrush Model

#26
Night wrote:Depends, you mean irl or Zbrush? obviously it's easier in real life, just takes time to get used to Zbrush and all of its features. :D
Modelling, I have a problem where things don't look right, but I can't find out what to change to fix it sorta thing.
Night wrote:
mrpeanut188 wrote: I can't wait for Blender Oculus-Rift enabled.
Also, didn't know Blender was doing that, sounds cool!
No, they aren't officially doing that if that's what you thought I meant. I mean that the Blender Game Engine can use oculus, and that's being merged into
Blender as 'interactive view', also Blender is open-source so if it's not an 'official' feature then I can always download a modified copy.
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