Re: Irrlicht Port

#174
i have an idea!!!!!!!!!!!!!!!!!!!!!!!!!!!!

change the lamp into fluorescent light. and change the looks of the tunnel into more modern appearance. make the foundation looks more futuristic (but not too futuristic) change the door button into a touchpad
Furries and FnaF fan must be terminated to avoid incident-[REDACTED]
- DR.Yonzo

Re: Irrlicht Port

#175
yonzo_rikuo wrote:i have an idea!!!!!!!!!!!!!!!!!!!!!!!!!!!!

change the lamp into fluorescent light. and change the looks of the tunnel into more modern appearance. make the foundation looks more futuristic (but not too futuristic) change the door button into a touchpad
The first idea was just fine, but the second idea was.. alright, I won't sugarcoat this for you. It was just kind of pointless.
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Re: Irrlicht Port

#176
Lets be realistic here anyways. The SCP Foundation is a secret government organization. Like any government program they have to cut corners somewhere. I'm pretty sure keypads are cheaper than touch pads not to mention harder to damage entirely. That's my two cents.

Re: Irrlicht Port

#177
yonzo_rikuo wrote:i have an idea!!!!!!!!!!!!!!!!!!!!!!!!!!!!

change the looks of the tunnel into more modern appearance. make the foundation looks more futuristic (but not too futuristic) change the door button into a touchpad
This port is supposed to look like the regular game and this is not a mod. The only way he will change the tunnels is if the original game does.
But i'm ok with the first idea.

Also......WHY THE HELL WOULD HE MAKE IT LOOK FUTURISTIC THIS IS NOT THE FUTURE!!!!!!!!
Don't worry about your son, he will be sent to the deep dark depths in no time.

Re: Irrlicht Port

#178
Compilation failed on Linux with the last commit:

Code: Select all

/SCPCBIrrlicht/3dworld/items/itemGasmask/itemGasmask.cpp|24|error: invalid new-expression of abstract class type ‘itemGasmask’|
/SCPCBIrrlicht/3dworld/items/itemGasmask/itemGasmask.h|6|note:   because the following virtual functions are pure within ‘itemGasmask’:|
/SCPCBIrrlicht/3dworld/items/itemGasmask/../items.h|76|note:     virtual void item::updateWearing()|
/SCPCBIrrlicht/3dworld/items/itemGasmask/../items.h|77|note:     virtual void item::drawItem()|
Otherwise, the last demo works fine on Windows and looks good.

Re: Irrlicht Port

#179
slender1200 wrote:
yonzo_rikuo wrote:i have an idea!!!!!!!!!!!!!!!!!!!!!!!!!!!!

change the looks of the tunnel into more modern appearance. make the foundation looks more futuristic (but not too futuristic) change the door button into a touchpad
This port is supposed to look like the regular game and this is not a mod. The only way he will change the tunnels is if the original game does.
But i'm ok with the first idea.

Also......WHY THE HELL WOULD HE MAKE IT LOOK FUTURISTIC THIS IS NOT THE FUTURE!!!!!!!!
Just ignore yonzo, he doesn't seem to listen to any advice people give him. So just ignore him.
The preparation for a dive is always a tense time

Re: Irrlicht Port

#180
MWATTT wrote:Compilation failed on Linux with the last commit:

Code: Select all

/SCPCBIrrlicht/3dworld/items/itemGasmask/itemGasmask.cpp|24|error: invalid new-expression of abstract class type ‘itemGasmask’|
/SCPCBIrrlicht/3dworld/items/itemGasmask/itemGasmask.h|6|note:   because the following virtual functions are pure within ‘itemGasmask’:|
/SCPCBIrrlicht/3dworld/items/itemGasmask/../items.h|76|note:     virtual void item::updateWearing()|
/SCPCBIrrlicht/3dworld/items/itemGasmask/../items.h|77|note:     virtual void item::drawItem()|
I'm not sure how that can be possible, itemGasmask does declare updateWearing and drawItem.

By the way, here's another video for those who can't run the demos:
Spoiler
[youtube]nejMdKzhU3o[/youtube]