LORD DEATH wrote:
A note about Unity's optimization, I found a game that seems to be very efficient about handling Unity. It seems to run at a constant and smooth 60FPS on my computer and runs at maybe 18-25 on high settings on a cheap dinky computer that barely runs other Unity games at more than 6FPS. The game that achieved this is literally called "GameofTheYear420BlazeIt" for any one working on the Unity port for SCP:CB, I suggest you look and see how this game is optimized.
In the end, how well the game runs IS up to the developer and how well he manages the games assets.
Very good points, some Unity games run really well for the quality (Stranded Deep is a good example), I have heard of that game but haven't yet tried it due to my slight hatred of montage parodies (The loud parts to be exact) xD
I'm trying my best to optimize the game as much as I can, though i've never worked on a project this big so I can't really promise anything :C