Re: SCP Containment Breach Unity Remake!

#81
SyphenTV wrote:Just to say, I think you might want to Update the front of the topic a little.

Also, is this remake going to be as RAM and Computer Intensive as EVERY OTHER UNITY GAME?
Will do!

I hope not, though i'm pretty new to Unity so all that technical stuff isn't my strong point D: I'm trying my best to optimize the game! :)

Re: SCP Containment Breach Unity Remake!

#82
LORD DEATH wrote:
A note about Unity's optimization, I found a game that seems to be very efficient about handling Unity. It seems to run at a constant and smooth 60FPS on my computer and runs at maybe 18-25 on high settings on a cheap dinky computer that barely runs other Unity games at more than 6FPS. The game that achieved this is literally called "GameofTheYear420BlazeIt" for any one working on the Unity port for SCP:CB, I suggest you look and see how this game is optimized.
In the end, how well the game runs IS up to the developer and how well he manages the games assets.
Very good points, some Unity games run really well for the quality (Stranded Deep is a good example), I have heard of that game but haven't yet tried it due to my slight hatred of montage parodies (The loud parts to be exact) xD
I'm trying my best to optimize the game as much as I can, though i've never worked on a project this big so I can't really promise anything :C

Re: SCP Containment Breach Unity Remake!

#85
Kumasulira wrote:
danielmus wrote:I'm trying my best to optimize the game as much as I can, though i've never worked on a project this big so I can't really promise anything :C
It seems ok, just some more work and I bet it'll be good. :)
I just uploaded a performance test/showcase to the channel :) Link is just above this comment!

Re: SCP Containment Breach Unity Remake!

#87
LORD DEATH wrote:Very nice! Looks good. Well have to see though when it comes to a full map size, NPCs and lower end computers.
This is what i'm most concerned about, the SCP:CB Map is massive and unless I render it in small sections (Loading screens every couple of rooms) it is unlikely it will run at high performance, I need to figure out a good way to have the rooms without lag, but i'll tend to that when it comes!

Re: SCP Containment Breach Unity Remake!

#88
danielmus wrote:
LORD DEATH wrote:Very nice! Looks good. Well have to see though when it comes to a full map size, NPCs and lower end computers.
This is what i'm most concerned about, the SCP:CB Map is massive and unless I render it in small sections (Loading screens every couple of rooms) it is unlikely it will run at high performance, I need to figure out a good way to have the rooms without lag, but i'll tend to that when it comes!
You can use the RMESH to B3D converter if you want to make this project go faster. It's in the Source Code Folder for SCPCB.
STEAM
## LOG OFF.

Re: SCP Containment Breach Unity Remake!

#89
CLgaming wrote:You can use the RMESH to B3D converter if you want to make this project go faster. It's in the Source Code Folder for SCPCB.
It's a B3D-to-RMesh converter. It doesn't work the other way around.

Also, what use could danielmus find for the converter? He's not using RMesh or B3D at all, as far as I know.
Last edited by juanjp600 on Sun Mar 08, 2015 7:57 pm, edited 1 time in total.