Seconded. I would love to hear more (and creepier) sounds from that thing.Kenneth crooker wrote:I meant like more sounds. Such as an unholy screech or perhaps a low wailing sound.CommanderPro100 wrote:It does have a sound. I think it's suppose to be a distorted airplane.Kenneth crooker wrote:then how about the giant flying demon plane in the pocket dimension trenches?
Re: The New Suggestions Thread
#692I have some good Plane Demon sounds right here! I made this using my voice and some walrus sound files.Craziac wrote:Seconded. I would love to hear more (and creepier) sounds from that thing.
https://soundcloud.com/kenneth-crooker- ... sion-plane
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: The New Suggestions Thread
#693That's actually really good! I like itKenneth crooker wrote:I have some good Plane Demon sounds right here! I made this using my voice and some walrus sound files.Craziac wrote:Seconded. I would love to hear more (and creepier) sounds from that thing.
https://soundcloud.com/kenneth-crooker- ... sion-plane

Re: The New Suggestions Thread
#694Thanks. ;)CLgaming wrote:That's actually really good! I like itKenneth crooker wrote:I have some good Plane Demon sounds right here! I made this using my voice and some walrus sound files.Craziac wrote:Seconded. I would love to hear more (and creepier) sounds from that thing.
https://soundcloud.com/kenneth-crooker- ... sion-plane
I bought a gay pony named North America! He walked on two legs and played the harmonica!
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Check out my SCP - Comix mod: http://scpcbgame.com/forum/viewtopic.php?f=11&t=3557
Re: The New Suggestions Thread
#695I have a lot of suggestions
SCP Number: SCP-966
SCP Nickname: Sleep Killer
Ingame mechanics: Maybe just stunning the player for a while and then running away
SCP Number: SCP-706
SCP Nickname: Perfect Porcelain Doll
Ingame mechanics: Similar to SCP-035 but this one actually gives you a helpful item or something like that, eventually kills herself(based in the document)
SCP Number: SCP-297
SCP Nickname "Steely Dan"
Ingame mechanics Works as a weapon to either stun or slow down certain scps in others it should be totally useless
SCP Number SCP-127
SCP Nickname The Living Gun
Ingame mechanics Another weapon but only useful with MTF and SCP-173 and SCP-096 to slow them both
SCP Number SCP-166
SCP Nickname Teenage Succubus
Ingame mechanics You can found her walking around the facility but if she is in front of you will lead you to your dead
SCP Number SCP-2006
SCP Nickname Too Spooky
Ingame mechanics will take the shape of any other SCP with the intention of being scary to the player or if he is not seeing you will take the shape of Ro-Man from the 1953 movie Robot Monster
Artistic Work http://scp-wiki.wdfiles.com/local--file ... Ro-Man.jpg
SCP Number SCP-2399
SCP Nickname A Malfunctioning Destroyer
Ingame mechanics just shown through a monitor somewhere
SCP Number SCP-343
SCP Nickname God
Ingame mechanics Just heard or seen in a monitor or if he actually appears either gives good advice on other SCPs or bad or even kill you depending on situation or if you attack him
SCP Number SCP-003
SCP Nickname Biological Motherboard
Ingame mechanics only refered by SCP-079 insulting it
SCP Number SCP-169
SCP Nickname The Leviathan
Ingame mechanics Only shown in a monitor due to its size
I hope any of this in a future version
SCP Number: SCP-966
SCP Nickname: Sleep Killer
Ingame mechanics: Maybe just stunning the player for a while and then running away
SCP Number: SCP-706
SCP Nickname: Perfect Porcelain Doll
Ingame mechanics: Similar to SCP-035 but this one actually gives you a helpful item or something like that, eventually kills herself(based in the document)
SCP Number: SCP-297
SCP Nickname "Steely Dan"
Ingame mechanics Works as a weapon to either stun or slow down certain scps in others it should be totally useless
SCP Number SCP-127
SCP Nickname The Living Gun
Ingame mechanics Another weapon but only useful with MTF and SCP-173 and SCP-096 to slow them both
SCP Number SCP-166
SCP Nickname Teenage Succubus
Ingame mechanics You can found her walking around the facility but if she is in front of you will lead you to your dead
SCP Number SCP-2006
SCP Nickname Too Spooky
Ingame mechanics will take the shape of any other SCP with the intention of being scary to the player or if he is not seeing you will take the shape of Ro-Man from the 1953 movie Robot Monster
Artistic Work http://scp-wiki.wdfiles.com/local--file ... Ro-Man.jpg
SCP Number SCP-2399
SCP Nickname A Malfunctioning Destroyer
Ingame mechanics just shown through a monitor somewhere
SCP Number SCP-343
SCP Nickname God
Ingame mechanics Just heard or seen in a monitor or if he actually appears either gives good advice on other SCPs or bad or even kill you depending on situation or if you attack him
SCP Number SCP-003
SCP Nickname Biological Motherboard
Ingame mechanics only refered by SCP-079 insulting it
SCP Number SCP-169
SCP Nickname The Leviathan
Ingame mechanics Only shown in a monitor due to its size
I hope any of this in a future version

With nothing else to add... Good Bye We'll see very soon
The Master Genius
The Master Genius
Re: The New Suggestions Thread
#696What about adding buttons to the in-game doors without buttons.
If you were to press one of them, it could say that the door doesn't work or something like that.
Oh and when I am talking about doors, maybe small rooms(Like small janitorial closets and storage rooms) could be added for some of these doors.(Like that door in the corner room with no button.)
Another suggestion is to remove these checkpoints which lead to nowhere(With the keypads) because I'm sure the Foundation would find more effective means to confuse escaping SCP's and/or Class-D's.
If you were to press one of them, it could say that the door doesn't work or something like that.
Oh and when I am talking about doors, maybe small rooms(Like small janitorial closets and storage rooms) could be added for some of these doors.(Like that door in the corner room with no button.)
Another suggestion is to remove these checkpoints which lead to nowhere(With the keypads) because I'm sure the Foundation would find more effective means to confuse escaping SCP's and/or Class-D's.
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them

My favorite SCP's: Pretty much all of them

Re: The New Suggestions Thread
#697We need to put some spare rooms that are actually cannon with the games, like rooms labeled 'evacuation shelter' or dormitories for scientists to sleep in.
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.
Re: The New Suggestions Thread
#698I have a suggestion:
Inside of SCP-860-1, there should be a regular key that allows you to open the door without having to go inside SCP-860-1 (It is a regular wooden door after all.) However, it should only spawn in a certain spot, and after more than one visit. It should also not be allowed to spawn in Keter difficulty.
(Edited 21st July)
Inside of SCP-860-1, there should be a regular key that allows you to open the door without having to go inside SCP-860-1 (It is a regular wooden door after all.) However, it should only spawn in a certain spot, and after more than one visit. It should also not be allowed to spawn in Keter difficulty.
(Edited 21st July)
Re: The New Suggestions Thread
#699Hello everyone! I'm new to the forum but I've been playing the game for about 3 weeks, and I'm in love. I did have some ideas, and maybe my search is broken but it didn't bring up anything.
049:
He should indeed have some more screen time, as he is my absolute favorite SCP, and presumably a pretty popular guy.
106:
I think he could use some more rooms. I love his pocket dimension and sometimes I'll run across the expansive patch on purpose
Most of the time, I end up getting the Throne room and the stone pathways, along with the trick room. (Trick room was my first experience with him) I've read there are others, but I haven't experienced them in all the times I've been in there. I don't know if chances of rooms are set to percentages.
I also think that he should be able to grab you halfway out like the Janitor if you haven't gotten far enough away from him. It's simply too easy to evade him.
035:
I think an event where you encounter him yourself, (sans the scientist) and have to try to resist (though it would get harder the longer you stayed) the telepathic allure he gives to put him on. From there the game would continue as normal, with you being shot upon exit, likely.
Also, it's my belief that it wouldn't take much to have the option of being a scientist (being my own gender would be pretty cool, I think that would just take a few voice clips but I really don't know anything about making games; forgive me. You almost never see your character and only hear his voice a few times so I think it would be simple. For the scientist I understand you'd have to make another intro, but it would make for new dialogue options, which would be cool.
During the event where the MTF come into the facility, I usually don't realize they've captured 106 (taking away my fun
) Or 049 (after I've gone to great pains to release him) and I think to stay true to the capture you have to do, as well as to the Document detailing him, when they are trying to catch him, a screaming should be broadcast over the intercom. I think this would make an amazing jumpscare as well! *Ok, gotta get through here fast and quiet and OMG WHAT?!* Capture of 049 could be heard on the radio with his signature line "My Cure Is Most Effective." coming over one of the MTF's radios with them saying they've detained him.
Ok well that's what I've got for now! I'll
more when I can
of it. 
049:

106:


I also think that he should be able to grab you halfway out like the Janitor if you haven't gotten far enough away from him. It's simply too easy to evade him.
035:

Also, it's my belief that it wouldn't take much to have the option of being a scientist (being my own gender would be pretty cool, I think that would just take a few voice clips but I really don't know anything about making games; forgive me. You almost never see your character and only hear his voice a few times so I think it would be simple. For the scientist I understand you'd have to make another intro, but it would make for new dialogue options, which would be cool.
During the event where the MTF come into the facility, I usually don't realize they've captured 106 (taking away my fun

Ok well that's what I've got for now! I'll
![[REDACTED] :REDACTED:](./images/smilies/fTPcBX1.png)
![[DATA EXPUNGED] :EXPUNGED:](./images/smilies/90vU5WJ.png)

Re: The New Suggestions Thread
#700I think SCP-427 could be added to the game. You get it by placing SCP-500 into SCP-914 on the "Fine" setting. It heals you, but if you use it too much, you transform into the "Flesh beast" described in its article and you get eventually terminated.