Monthly Archives: June 2016

Multiple subs?

The idea of a submarine-vs-submarine game mode has been popping up quite frequently and now we’re one step closer to having one:

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There were (and still are) tons of systems in the game that work under the assumption that there’s just one submarine, so even loading another sub into the level took a lot of rewriting. There’s still a long way to go until a fully functional submarine-vs-submarine mode, but adding some sort of small escape/attack vessels might not be that far away.

One idea I’ve been thinking of is adding a small “shuttle” that could periodically transport new or respawned players to the sub mid-round. It wouldn’t only reduce the time spent waiting for a round to end, but it could also create some interesting situations; handful of survivors trapped in a sunken sub waiting for the reinforcements to arrive, a swarm of sea creatures attacking the shuttle, a traitor taking control of the railgun while the shuttle is trying to dock…

 

 

 

 

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