Today I have some important news for the players and modders of Barotrauma. The full source code of the game is now publicly available on GitHub!
This doesn’t mean that Barotrauma is becoming an open source game in the “free and open-source software” sense. The intention is to give modders more freedom to modify and expand the game – the current xml configuration files are simply too limited for anything but the simplest of modifications. It doesn’t mean that we’re giving up working on the game either; now with the netcode update (mostly) out of the way, I’m as eager as ever to start working on new content again!
I know this is a risky move and something not many games have done, but I’m confident that it will open up whole new possibilities for the future of Barotrauma. In my opinion one of the things that made SCP – Containment Breach as successful as it is, was the openness of the development and how easy it was for the community to contribute, and I believe that going in a similar direction could be beneficial to Barotrauma as well. As with SCP-CB, people are of course welcome to contribute to the main game in addition to making mods. And I’d like to stress that I’m not expecting for the community to start doing our work for us for free. If someone ends up making substantial contributions to the development, I’m completely open to discussing some type of compensation.
So, if you’re a modder looking for more freedom than the configuration files offer or just want to take a look under the hood and see what makes Barotrauma tick, head to the following link:
Barotrauma @ Github.com
Really looking forward to seeing where this goes and what kind of stuff you’ll come up with.
We did it! Less than two weeks on Steam Greenlight and Barotrauma has been greenlit!
The amount of positive feedback (and votes of course) we’ve gotten during these weeks has been amazing, thank you so much for all the support! Here’s a look at the final stats:
If you’ve kept a close eye on the Dev Topic in the SCP – Containment Breach forum, you may have seen brief mentions of my plans on starting my own company. It’s now official, and now with the launch of this website and blog I’ll be keeping you more up-to-date on my further plans and projects.
So, what does this mean for the future of SCP-CB and the following projects? To be honest, it doesn’t change much from the player’s perspective – I’ll be developing and releasing games just as before (until Undertow Games grows to become a wildly successful full-fledged game studio, that is ;)). But from my point of view, operating as a legal business will make it slightly easier for me to eventually publish a commercial a game and it also grants me some tax benefits. And since I went with the simplest form of business in the Finnish legislation, “yksityinen elinkeinonharjoittaja”, which is to my knowledge pretty much equivalent to sole proprietorship,the amount of licenses, paperwork and other bureaucracy required is fairly minimal.
Actually the main reason that led me into starting up Undertow Games now instead of say, a year from now when the next game project is closer to being released, was a software development course that I’m currently doing as a part of my Computer Sciences Degree in Turku University of Applied Sciences. We’ll be doing a software development project in a small group for a company of our choosing, and after I dropped in the idea of me starting up a business for which we could create whatever we choose to, it didn’t take long before our 5-member team had started a cool little game project. As a clarification, this game isn’t the same as the aforementioned larger commercial game I’m hoping to release in maybe a year or two, just a smallish student project that will be released for free around next February.
I’ll tell more about both of these in-progress game projects and what’s going on with SCP – Containment Breach in later blog posts. If you want to keep yourself updated, you can subscribe to email notifications about new blog posts using the widget in the sidebar!