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Multiplayer screenshots

During the past few weeks Barotrauma has gotten a nice surge of new players, and I’d like to thank all of you for all the feedback, ideas, bug/crash reports and of course the fun multiplayer sessions I’ve taken part in. I though I’d also share some random pics from the /vg/ threads:

Subsu… Barotrauma v0.2

Unsurprisingly my “one or two week” guesstimation of the release date wasn’t accurate, but here it is now! Also, thanks for all the name suggestions even though I ended up going with Barotrauma.

Here’s the changelog for the new update:

Multiplayer:
- major optimization and much better lag compensation
- tons of bugfixes that should fix most of the syncing issues
- admins can play on their own server without launching another instance of the game
- setting the job preferences actually does something now
- reconnecting to a server if the connection is temporarily lost works much better now
- proper error messages if UPnP port forwarding fails

Items:
- security guard gear: ballistic vest, helmet & stun baton
- wifi components that can be used for transmitting signals between devices
- wall labels with a configurable text
- a bunch of new sprites and sounds
- wearing a diving suit slows the characters down
- supercapacitors
- attempting to fire the railgun when there are no shells loaded doesn't consume power anymore

Submarine:
- improved version of Aegir
- a new submarine, "Vellamo"
- nuclear reactors overheat much more slowly and there are warning signals for overheating and a remote shutdown button in both of the default subs
- ambient sounds change according to the speed of the sub
- fixed parts of the submarine getting stuck in the level on collision
- the autopilot is a much better driver now (although it may still crash at very tight spots)

Crew:
- aiming underwater is much easier
- improved humanoid animations
- stunned/dead characters can be dragged
- all characters can now use plasma cutters and welders regardless of their skills, but insufficient skill level will make them flicker and work much less efficiently
- same for the harpoon gun, anyone can shoot but lower levels will make the gun less accurate
- rewiring devices may cause electric shocks if the electrical engineering level is too low

Creatures:
- some random "prop fish" swimming in the background
- a new hostile creature

Misc:
- a tutorial going through all the basic tasks and game mechanics (more in-depth tutorials will be added in future versions, including one for making custom subs)
- an auto-updater in the launcher
- the game generates a detailed report if it crashes
- physics optimization (i.e. using simplified physics & animation for off-screen characters and disabling them entirely if they're far enough)
- lighting optimization (caching the lights/shadows if a light source hasn't moved instead of recalculating them every frame)
- two new background music tracks
- better looking explosions
- better looking water particle effects
- minor UI improvements
- better UI scaling on different resolutions
- health/oxygen bar improvements and status icons for bleeding and water pressure	
- gap-hull connections are visible in the sub editor
- pumps don't have to be manually connected to a hull in the editor anymore, they automatically empty/fill the hull they're inside